By the time the game ends, this conspiracy amounts to something quite insignificant. You are put in the shoes of Henry, a fire lookout in the Shoshone National Forest who’s on the verge of stumbling upon an evil conspiracy in the woods. Most of the events that have a significant bearing on the events of the game happen off-screen and outside the entirety of the game’s plot. There are no prizes for guessing that the game is rare, and in more ways than one. (Needless to say, spoilers follow from here onwards) Anticlimax the Antihero Of being in a better position to answer that tantalising question: Perhaps, by making us aware of the futility of what we do, it helps us become more aware of what we want from life. In doing so, perhaps the game does more than it was ever expected to accomplish.
That the result seems nothing more than an ordinary man’s attempt to escape the drudgery.
That none of those fantastic things came to being. But it all comes crashing down at the end, only for you to seethe in rage, and when calmer, to be disappointed at how it all came to be.
Firewatch brian full#
It intrigues you at the beginning, then takes you on a journey full of stunning sights and flights of fancy. We wouldn’t like them to remind us of how deeply flawed our worlds are, nor would we like to know even more about the issues that trouble us.īut maybe sometimes, a game comes along that does precisely those things. By definition, we wouldn’t like our games to hit too close to reality.
We play video games as an act of escape from a widespread drudgery that surrounds us to no end. Life is a journey of nightmares and anticlimaxes, but thankfully interspersed with some moments of genuine happiness. Instead, life is mostly made up of a few joys, some more heartbreaks, and a whole lot of sniffles. Storybook happy endings in life happen rarely. In those differences lie who we are, and although we take separate paths and experience disparate consequences for our actions, life invariably finds a way to screw us over anyway. We try to understand what we want, and we behave differently in trying to get to the place we want to go to. But how we would like our lives to be and how our lives actually are, are never the same.
In a world where everyone is in a conscious or subconscious flux about how they interpret happiness, we would all like to be happy in some way. There used to be a sign up for it, but folks kept stealing it.Of course you would. Instead, you can ask Delilah where you are, and you will get a funny dialogue option:ĭelilah: "Pork Pond. Turns out, this was a researching facility made by college kids for a project they did on elks.ĭuring the middle of the game, you will come across a pond named "Pork Pond" and there won't be a sign there telling you that. It will be about the thrid margin down, with the description of the deer reading "He was a boisterous male, with unreciprocated desire copulation." The collar you find on the dead elk has the number 3871 on it, and if you took the papers in the research tent you will see that the same number is on it. (This is the same type of collar found by the rope and cassette tape at the end of the game, right before you reach Ned's hideout) At first, when you discover it, Henry assumes that this is the place where you "stalker" has set up camp and how he tapped into your radio and intercepted your conversations with Delilah.īut this is not the case, if you decide to explore north of Brian's hideout (through the originally locked cave) you will come up on a dead elk with a tracking collar around it's neck. Near the end of the game you finially enter the huge area that has been fenced off (Wapiti Station) and discover some sort of research bunker inside of it.